#HOW TO INSTALL SKYRIM MODS WITH FOLDERS INSTALL# If you still have a copy of the first mod, it is easy to simply re-install that one again overtop of the second one and get those changes back how you had them. So when you're done installing a mod, re-zip it and toss it in a backup folder. Make sure you name these backups after the mods themselves, as many downloads won't have recognizable names (grr). OBMM users may skip all this, as OMODs are stored intact in a separate folder anyway.Īll this takes up extra drive space. If you don't have room, put priority on backing up your saves regularly and go from there. IMPORTANT NOTE: Oblivion checks every single file in its folders on load and as the game is running. For this reason, your backups should go in a new folder outside of Oblivion's program folder, and also outside of its. I do not know yet if Skyrim still does this or not, but there can only be good to come of keeping it clean anyway.
If they are just deflated, then you can open them up in a normal zip program. If it is a 0, the data and plugins files are LZMA compressed streams, otherwise theyre deflated. Next open up config in your hex editor, and look at the last byte.
If there is one called readme, stick a.txt on the end and shove it somewhere safe.
It just so happens that I happen to have written one, especially for people like you.ĭont you just feel so special Anyway, grab a copy of omod2zip, run it and point it at the omod you want to install.Īfter anything between half a second and a few minutes of chugging, depending on the size of the mod, you will be left with a brand new zip file, which can be extracted to the oblivion data directory like normal.īefore installing the mod, check the readme (which will have been saved into the root of the zip file with the name modnamereadme.txt) in case the mod relied on any of obmms scripting functions. Things could go two ways from here, depending on the exact reason you refuse to use it.
If youve read down this far, then I can only assume that you know precisely what obmm is and how to use it, but have for some reason decided against using it. So you should put that open with dialog to good use, and tell it to open the omod with obmm.Ĭould even tick the always use this application checkbox if you like. If you have, then obmm will not have set up the omod file extensions, and double clicking on it will bring up that stupid open with dialog. Presumably you havent installed obmm yet, or you would know that all you have to do is double click on the omod and then activate it inside obmm. You must know that a omod has something to do with oblivion mod manager, or you wouldnt be here.
Now Ive got to go through all that again just to install a stinking mod Actually, youre probably not. My aim was to make it nearly impossible to install the mod incorrectly. The main advantage though is that an omod can contain a script which can tell obmm which other mods a mod depends on, which mods it conflicts with, the order in which the esps must load, automatically register new bsa files, make ini or xml tweaks, etc. It can just be used as an enhanced version of the data files selector on the oblivion launcher, with sorting and load-order reordering capabilities, but there are a lot more features which can only be used when mods are packed as.omod files. The plugins.crc contains a number of string, uint32, int64 structs which represent each file stored in plugins. Tes 4 Oblivion Mods By icremormi1984 Follow | Public